![]() It makes sense that a more budget title like this didn’t get the full-on, Resident Evil remake-style treatment. As a whole, this remaster certainly runs well on PC and there is a definite improvement in the lighting and character models, but it’s just a shame that the grainy PS2-like textures actively ruin the immersion. Even if you’re not into costume-changing for pure aesthetic’s sake, it might be a smart idea to switch their outfits up just to mentally keep track of all of the similar-looking characters in the story. Speaking of costumes though, there are a bunch of different outfits to unlock, plus extras if you purchase the digital deluxe edition. They all have brownish hair with short locks and even though they literally tell the audience whom they’re playing as in between chapters, you could easily be fooled into thinking that they’re just changing out costumes. The Japanese-only voicework does fit these characters well, however, I honestly got confused at points as to which female character was which. But once again, it relies too heavily on reading page after page of notes, instead of creating a more naturally integrated narrative and group of characters who don’t look like they’ve just woken up from a 3-hour nap. The story surrounding Fatal Frame: Mask of the Lunar Eclipse is comparatively better than Maiden of Black Water. Did I also mention that one of the characters can straight rapid-fire on ghosts to quickly capture their souls? And yes, that pun was absolutely intended. ![]() Especially when you charge up and wait till the last second for a mighty Fatal Frame shot, or dodge right as you’re about to get spirit-tackled-the latter is a tad broken. In the meantime, snapping stray photos of the game’s take-a-shot-or-they’ll-disappear ghosts for your album is fun, and it is enjoyable taking photos/switching film under pressure. Even if you’ll revisit certain areas and repeat boss encounters WAY too many times throughout the story, it’s nice to know that the routing is relatively minimized on the user’s end. That all being said, the Japanese horror atmosphere makes for some decent scares and the handy hot-and-cold item radar keeps players from slowly galumphing up and down hallways. I absolutely hate this mechanic.ĭerek! You need to stop hiding behind Sarah, okay? Don’t even get me started on those ghost-hand things that can potentially steal random items whenever you reach for something. However, the controls and slow pace of the game will definitely ruffle your feathers sooner, rather than later. Plus, whenever you open a door, a 5-second long animation has to play out every single time-even if it’s locked! Fortunately, the game’s quick-turn feature does alleviate most of these issues somewhat. Tight hallways with several sharp turns are these guys’ worst nightmare. ![]() ![]() It feels like you’re operating a literal tank, and the four controllable characters often have a brain aneurysm whenever any type of geometry gets in the way. I understand that back in 2008 the Fatal Frame devs had to use some trickery for loading assets by making the player move slower than usual, but now it’s just so laborious. That’s the main thing that feels stuck in the past, the movement controls and speed. Cue the slow lunge towards my not-so-nimble protagonist. I’d be capturing a shot on my trusty Camera Obscura, then start ducking out to avoid an enemy attack from the side, when all of a sudden my left stick and face buttons would instantly freeze up for no apparent reason. While I am grateful that this 2008 Japanese exclusive is finally on our shores in a remastered format, the survival horror-based puzzles and tense, I-ain’t-afraid-of-capturing-no-ghosts gameplay are riddled with shoddy textures, awkward movement controls and complete input lock-ups which occur at the worst possible times on PC. Our mini VIDEO REVIEW of Fatal Frame: Mask of the Lunar Eclipse! Fumbling Around
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